
The Migrate option is immediately available.Īll of the Irregular units receive a boost to range of vision (+1). Outposts receive additional 20 production points and double population growth. Settler and Builder units receive additional 8 movement points and the Mountaineering skill. The population of the Empire grows 15% faster. The selected enemy unit, of the Boat, Machine or Undead type suffers 40% Physical Weakness.Īttempts to deal, to the enemy unit, 50 damage -if failed, the selected unit suffers a half of that damage. The Blight type terrains spread gradually from the Empire dominion. The selected unit deals additional damage to all races.ĭamage-dealing spells are now stronger by 20%. The selected city favors the Blighted terrains. The selected allied city is razed to the ground immediately, after you lose it. D estruction Nodes) generate additional 5 mana points.Īllows you to plunder the city immediately after you capture it.

Does not work on Machine and Undead units. Resurrects the selected allied unit with a half of its HP.

Units deal more damage (+5, Spirit), when they attack Undead, Summoned or Magical Origin units. The killer of the Devout unit, loses 3 Defense and Resistance points, until the end of the battle. Terrains of the Temperate type spread, gradually, from the Empire domain. The selected unit receives a boost to Defense and Resistance (both +2) until the end of the battle. The selected allied city favors the Temperate type of terrain. The selected terrains are turned into Temperate. Creation Nodes) generate additional 5 mana points. The selected unit has, until the end of the battle a doubled number of movement points.Īll of the ranged attacks are less effective (-8 to damage). Terrains of the Arctic type gradually spread from the Empire terrains The selected units that attack at a distance, do not receive penalties to the damage that they deal, while shooting over obstacles. The selected allied city favors the Arctic type of terrain.ĭeals 15 damage to the selected unit (impossible to cast on Undead, Machine and Incorporeal). Air Nodes) generate additional 5 mana points. Ineffective against Flying and Floating units. The walls in the battlefield receive 60 damage, and the units - 40. The selected enemy unit has a half of its movement points, until the end of the battle.
AGE OF WATER GAME UPGRADE
The selected unit receives additional 3 defense points.Īt the beginning of each turn, walls regenerate 20 HP.ĭestroys one random upgrade of the enemy city and kills 20% of its population. The selected allied city favors Subterranean terrains.ĭeals 24 damage to the selected enemy unit. Earth Nodes) generate additional 5 mana points. catching fire).ĭeals 20 physical damage and 5 ( Frost) to the units within the radius of 2 hexes of the selected area. Also, eliminates all of the Fire effects (e.g.

Restores 20 HP to all the units, within the radius of 2 hexes, of the selected one. The selected hexes are immediately turned into Wetlands. This effect hops between machines, up to 3 times, if they are deployed within the distance of 3 hexes of each other.ĭeals 15 damage ( Frost) to the selected unit. Units can move freely over that hex, without the losing a turn for boarding a ship.ĭeals 10 damage to the selected Machine unit. Water Nodes) generate additional 5 mana points.įreezes the water hex for 3 turns. The selected unit receives total protection from fire (100% Fire Protection) and increased damage (+1, Fire).Īll of the walls in the battlefield receive 30 damage, and units - 50 ( Fire). Terrains of the Tropical type expand gradually from the Empire grounds. Apart from that, it suffers 40% Fire Weakness. The selected enemy unit loses 1 point of strength, defense and resistance to magical attacks.

The fireball deals 10 physical damage and 12 Fire damage. Fire Nodes) generate additional 5 mana points.įrom now on, the selected city favors the Tropical and Volcanic terrains.
AGE OF WATER GAME FULL
For the main leader, you can choose up to 3 specialties which, in combination with the selected class, gives the full picture of the available upgrades and spells.īelow, you can find a list of the available specialties and the research areas that they enable: Adept of Fire The latter allows you to discover more potent skills but, the selection is only available after the Adept. To some specialties, there are two levels - Adept and Master. IT affects the available areas of research - both upgrades for the Empire as well as various spells. While creating the leader, apart from the class, you can also determine his specialty.
